<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.yanding.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.yanding.com/feed.php">
        <title>研鼎知识库 yanding:成像质量评价:图像质量指标</title>
        <description></description>
        <link>https://wiki.yanding.com/</link>
        <image rdf:resource="https://wiki.yanding.com/lib/tpl/myconfluence/images/favicon.ico" />
       <dc:date>2026-09-08T11:23:47+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:mtf_%E8%B0%83%E5%88%B6%E4%BC%A0%E9%80%92%E5%87%BD%E6%95%B0&amp;rev=1787194253&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%88%86%E8%BE%A8%E7%8E%87&amp;rev=1787293805&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4_dynamic_range&amp;rev=1784811077&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%99%AA%E5%A3%B0_noise&amp;rev=1787194254&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%9D%87%E5%8C%80%E6%80%A7_shading&amp;rev=1784811077&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E6%9D%82%E5%85%89_flare&amp;rev=1784811077&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%95%B8%E5%8F%98_distortion&amp;rev=1784811077&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%99%BD%E5%B9%B3%E8%A1%A1&amp;rev=1788247012&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%A9%BA%E9%97%B4%E9%A2%91%E7%8E%87%E5%8D%95%E4%BD%8D&amp;rev=1784811077&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%89%B2%E5%B7%AE&amp;rev=1787053072&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%89%B2%E5%BD%A9%E8%BF%98%E5%8E%9F&amp;rev=1788416711&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%A7%86%E5%9C%BA%E8%A7%92_fov&amp;rev=1784811077&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E9%94%90%E5%BA%A6&amp;rev=1786694206&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.yanding.com/lib/tpl/myconfluence/images/favicon.ico">
        <title>研鼎知识库</title>
        <link>https://wiki.yanding.com/</link>
        <url>https://wiki.yanding.com/lib/tpl/myconfluence/images/favicon.ico</url>
    </image>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:mtf_%E8%B0%83%E5%88%B6%E4%BC%A0%E9%80%92%E5%87%BD%E6%95%B0&amp;rev=1787194253&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-20T02:50:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:mtf_调制传递函数</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:mtf_%E8%B0%83%E5%88%B6%E4%BC%A0%E9%80%92%E5%87%BD%E6%95%B0&amp;rev=1787194253&amp;do=diff</link>
        <description>MTF（调制传递函数）

一、定义

MTF（调制传递函数，Modulation Transfer Function）是光学传递函数（OTF）的模，定义为系统输出调制度与输入调制度之比，描述成像系统在不同空间频率下对比度传递能力。$$MTF(f)=\frac{M_{\text{out}}(f)}{M_{\text{in}}(f)}=|OTF(f)|$$$M$$$M=\frac{I_{\max}-I_{\min}}{I_{\max}+I_{\min}}$$$I_{\max}$$I_{\min}$$MTF_{10}$$ f_{N}= 1 / (2 x PixelPitch)$</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%88%86%E8%BE%A8%E7%8E%87&amp;rev=1787293805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-21T06:30:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:分辨率</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%88%86%E8%BE%A8%E7%8E%87&amp;rev=1787293805&amp;do=diff</link>
        <description>分辨率（Resolution）

一、定义

分辨率（Resolution）指成像系统在给定条件下能分辨的最小空间细节，分为主观视觉分辨率（人眼判读的极限）与客观分辨率指标（如 MTF10）。

二、主观视觉分辨率$R_{max}/R_{min}$$T_{max}/T_{min}$</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4_dynamic_range&amp;rev=1784811077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-23T12:51:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:动态范围_dynamic_range</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4_dynamic_range&amp;rev=1784811077&amp;do=diff</link>
        <description>动态范围（Dynamic Range）

逆光拍摄时，天空过曝看不清细节，前景人物却黑成 “剪影”（见图1）；夜间拍路灯场景，灯源过曝刺眼，而路边的行人和路标却隐入暗部难以分辨（见图2）；室内外混合光照下，窗边强光过曝，房间角落却一片模糊（见图3） —— 这些拍摄中常见的“遗憾”，本质都是相机动态范围不足导致的。动态范围是相机 “捕捉明暗细节的能力边界”，接下来，本文将深入探讨动态范围背后的原理。$DR_{dB}=20log_{10}(\frac{L_{max}}{L_{min}})$$L_{max}$$L_{min}$…</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%99%AA%E5%A3%B0_noise&amp;rev=1787194254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-20T02:50:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:噪声_noise</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%99%AA%E5%A3%B0_noise&amp;rev=1787194254&amp;do=diff</link>
        <description>噪声（Noise）

一、定义

图像噪声（Image Noise）是指在图像采集、传输或处理过程中，叠加于目标信号之上的非预期干扰。其外在表现为像素亮度或色度的随机波动（如颗粒感、杂色、不规则斑点等）。噪声直接影响图像信噪比（SNR）与视觉质量，是限制$\sigma_{\text{signal}} = \sqrt{N_{\text{signal}}}$$I_{\text{dark}} \propto A \cdot T^3 e^{-\frac{E_g}{kT}}$$I_{\text{dark}}$$T$$E_g$$k$$A$$\sigma_{\text{dark}} = \sqrt{N_{\text{dark}}}$$\sigma_{\text{dark}}$$N_{\text{dark}}$$V_{\text{KTC}} = \sqrt{\frac{kT}{C}}$$V_{\text{thermal}} = \sqrt{4kTRB}$$V_{\text{thermal}} $$S_V(f) \propto \frac{1}{f^\gamma}$$$\text{RMS Noise} …</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%9D%87%E5%8C%80%E6%80%A7_shading&amp;rev=1784811077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-23T12:51:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:均匀性_shading</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E5%9D%87%E5%8C%80%E6%80%A7_shading&amp;rev=1784811077&amp;do=diff</link>
        <description>均匀性

一、均匀性的概念


均匀性包含图像亮度均匀性和图像色彩均匀性。


亮度均匀性指的是图像从中心到四周边缘的亮度分布一致性。亮度均匀性较差时，即图像的中心到边缘会出现亮度不一致现象，如图1，呈现中心亮，四周偏暗现象，即亮度衰减问题。</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E6%9D%82%E5%85%89_flare&amp;rev=1784811077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-23T12:51:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:杂光_flare</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E6%9D%82%E5%85%89_flare&amp;rev=1784811077&amp;do=diff</link>
        <description>杂光

生活中，你是否遇到过这样的情况：逆光拍摄时，整个画面像蒙上了一层 “薄纱”，画面对比度降低且出现圆形光斑（见下图）。这些现象均是杂光造成的！杂光会降低图像对比度、掩盖细节，并可能引入干扰信息，对成像质量与分析结果产生负面影响。因此，对杂光的测试是数字相机成像质量测试的关键一环。本文将为大家介绍数字相机杂光现象的原理！
$$F = \frac{S_{black}}{S_{white}} \times 100\%$$$2\text{cd/m}^2$$\text{Mcd/m}^2$$\text{arcmin}$$FlareAverage_{dB \theta，\phi}$$$FlareAverage_{dB \theta，\phi}=avg(Flare_{dB \theta，\phi}(x,y))$$$FlareAverage_{dB }$$\theta$${\phi}$$Flare_{dB }$$$FlareWorst_{dB \theta，\phi}=\max_{x,y}(Flare_{dB\theta,\phi}(x, y))$$$FlareWorst_{dB}$$\theta…</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%95%B8%E5%8F%98_distortion&amp;rev=1784811077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-23T12:51:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:畸变_distortion</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%95%B8%E5%8F%98_distortion&amp;rev=1784811077&amp;do=diff</link>
        <description>畸变

一、畸变的定义与类型

畸变（distortion）是一种十分独特的几何像差。它并不影响成像的清晰程度，却会使实际场景中原本平直的线条发生弯曲，从而改变物像之间的几何相似性。



畸变是主光线的行为，不同视场的实际横向放大率不同，畸变现象也不同。$$D = \frac{\Delta H}{H} \cdot 100$$$\Delta H$$H$$(x_{real}, y_{real})$$r_{\text{real}} = r_{\text{ideal}} \left(1 + k_1 r^2 + k_2 r^4\right)$$A_{1}$$A_{2}$$$          A      =          \frac{A_{1}+A_{2}}{2}      $$$B$$$ SMIA= \frac{A-B}{B} \times100% $$…</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%99%BD%E5%B9%B3%E8%A1%A1&amp;rev=1788247012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-09-01T07:16:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:白平衡</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%99%BD%E5%B9%B3%E8%A1%A1&amp;rev=1788247012&amp;do=diff</link>
        <description>自动白平衡

一、颜色恒常性

相机的白平衡来源于人类视觉的颜色恒常性，即人类视觉系统在不同光谱的光源照明下，维持物体色不变的机制。如图，暖光到冷光的光源色温变化中，人眼始终将白衣服感知为中性色，这一现象被称为颜色恒常性；</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%A9%BA%E9%97%B4%E9%A2%91%E7%8E%87%E5%8D%95%E4%BD%8D&amp;rev=1784811077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-23T12:51:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:空间频率单位</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E7%A9%BA%E9%97%B4%E9%A2%91%E7%8E%87%E5%8D%95%E4%BD%8D&amp;rev=1784811077&amp;do=diff</link>
        <description>空间频率单位

空间频率的单位及应用



换算公式

不同单位间可通过像高、焦距等参数换算，换算公式如下：
 单位  换算公式  周期/像素Cycles / Pixel (C/P)    周期/距离Cycles / Distance(cycles / mm or cycles / inch) $\frac{MTF(C/P)}{\text{pixel pitch}}$$2 \times MTF\left(\frac{LP}{PH}\right)$$2 \times MTF\left(\frac{C}{P}\right) \times PH$$MTF\left(\frac{LW}{PH}\right)/2$$MTF\left(\frac{C}{P}\right) \times PH$$0.001 \times MTF\left(\frac{\text{cycles}}{\text{mm}}\right) \times FL(\text{mm})$$\frac{\pi}{180} \times MTF\left(\frac{\text{cycles}}{\text{mm}}\right) …</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%89%B2%E5%B7%AE&amp;rev=1787053072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-18T11:37:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:色差</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%89%B2%E5%B7%AE&amp;rev=1787053072&amp;do=diff</link>
        <description>色差

一、定义

色差（Chromatic Aberration, CA）是光学系统中一种常见的像差现象，其光学本质是不同波长的光在透镜材料中的折射率不同，导致复合光（如白光）经过透镜后无法汇聚于同一点，常表现为图像模糊和彩色边缘现象，在摄影镜头、显微镜等光学仪器尤为常见，显著降低成像清晰度和色彩还原度。</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%89%B2%E5%BD%A9%E8%BF%98%E5%8E%9F&amp;rev=1788416711&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-09-03T06:25:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:色彩还原</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%89%B2%E5%BD%A9%E8%BF%98%E5%8E%9F&amp;rev=1788416711&amp;do=diff</link>
        <description>色彩还原

一、定义

色彩还原指成像系统（胶片或数码相机等）在记录与处理画面时，输出与人眼在标准观察条件下对原场景色彩感知一致的颜色的能力。这种一致性通过拍摄标准色卡、比对实测色度数据与参考值之间的偏差来量化，常用指标为色差 ΔE、白平衡误差和饱和度偏移。</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%A7%86%E5%9C%BA%E8%A7%92_fov&amp;rev=1784811077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-23T12:51:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:视场角_fov</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E8%A7%86%E5%9C%BA%E8%A7%92_fov&amp;rev=1784811077&amp;do=diff</link>
        <description>视场角

一、视场角的概念


在摄影领域，视场角（Angle of View ，简称AOV）与视场（field of view，简称 FOV）常互换使用，均指相机能“看到“景物的最大角度范围。其中，AOV 特指该范围的角度度量  ，而 $$ \alpha=2arctan\frac{d}{2f}  $$$d_{h}$$d_{v}$$HFOV=2arctan\frac{d_{h}}{2f}$$VFOV=2arctan\frac{d_{v}}{2f}$$DFOV = 2 \arctan\left( \frac{\sqrt{{d_{h}}^2 + {d_{v}}^2}}{2f} \right)$</description>
    </item>
    <item rdf:about="https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E9%94%90%E5%BA%A6&amp;rev=1786694206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-14T07:56:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yanding:成像质量评价:图像质量指标:锐度</title>
        <link>https://wiki.yanding.com/doku.php?id=yanding:%E6%88%90%E5%83%8F%E8%B4%A8%E9%87%8F%E8%AF%84%E4%BB%B7:%E5%9B%BE%E5%83%8F%E8%B4%A8%E9%87%8F%E6%8C%87%E6%A0%87:%E9%94%90%E5%BA%A6&amp;rev=1786694206&amp;do=diff</link>
        <description>锐度（Acutance）

一、定义

锐度（Acutance）是客观衡量图像清晰程度的物理量。与之相对，Sharpness 是人眼对图像清晰程度的主观感知，两者为不同概念。

早期的 Acutance 计算基于边缘剖面的梯度——过渡越陡，值越高。但边缘梯度仅描述物理层面的过渡快慢，未考虑图像最终由人眼感知这一事实。人眼对不同空间频率的对比度敏感度呈非线性特征，且同一图像在不同观看条件（如显示尺寸、观看距离）下给人的锐度感受也不同——这些因素早期方法均未纳入。$$Q = \frac{\sum_{i=1}^{N} SFR_i \, CSF_i}{\sum_{i=1}^{N} CSF_i}, \quad i = 1, 2, \dots, N \tag{L.2}$$$SFR_i$$i$$CSF_i$$i$$N$$f$$$csf_{\text{lum}}(f) = \frac{(a \cdot f^c) e^{-bf}}{K} \tag{L.1}$$$a = 75$$b = 0.2$$c = 0.8$$K = 102.16$$f$$f_{cut}$$p$$D$$$f_{\text{cycles…</description>
    </item>
</rdf:RDF>
