==== Lambertian Surface ==== **I.Definition**\\ A Lambertian surface (also referred to as a perfectly diffuse emitter or ideal diffuse reflector) is an idealized model in optics, radiometry, and photometry. It is defined as a surface whose radiance is constant in all viewing directions.\\ In other words, the radiance of a Lambertian surface is independent of the direction of observation, although the observed intensity varies with angle due to geometric effects.\\ **II.Classification**\\ Based on the interaction between light and a surface, Lambertian behavior can be categorized into three idealized types: **1. Lambertian Emitter**\\ A Lambertian emitter is an ideal surface that emits radiation with constant radiance.\\ * The emission is isotropic in radiance. * This model serves as a fundamental reference in thermal radiation theory. **Typical example:** a blackbody radiator. {{ :yanding:成像基础知识:光学:辐射度学与光度学:erbe_黑体辐射_.gif?200|}} Figure 1: blackbody radiator\\ Source: https://zh.wikipedia.org/wiki/File:Erbe.gif\\ **2. Lambertian Reflector**\\ A Lambertian reflector is an ideal diffuse reflecting surface that scatters incident radiation such that the reflected radiance is independent of viewing direction. {{ :yanding:成像基础知识:光学:辐射度学与光度学:lambert6.gif?280|}} Source: https://upload.wikimedia.org/wikipedia/commons/0/08/Lambert6.gif\\ **Typical examples:**standard whiteboards or gray cards, walls, and white paper. {{ :yanding:成像基础知识:光学:辐射度学与光度学:灰卡.png?200|}} Figure 2: standard whiteboards or gray cards\\ **3. Lambertian Transmitter**\\ A Lambertian transmitter is an ideal surface that transmits radiation diffusely, with transmitted radiance independent of viewing direction.\\ **Typical examples:** frosted glass and overcast clouds.\\ {{en:yanding:imaging_basics:optics:radiation_and_luminescence:朗博体.png?200|}} Figure 2: Opal Glass\\ Source: https://www.ok-kk.com/uppic/upfile/image/guangxueyuanjian/lvguangpian/3547/DFO_p.jpg\\ **III.Lambert's Cosine Law**\\ Lambertian surfaces obey Lambert's cosine law. \\ The observed radiant intensity in a given direction is proportional to the cosine of the angle between that direction and the surface normal.\\ $$ I_\theta = I_n \cos\theta $$ where: * $I_\theta$ is the radiant intensity in direction $\theta$ . * $I_n$ is the radiant intensity in the normal direction. * $\theta$ is the angle between the observation direction and the surface normal.