FIXME **This page is not fully translated, yet. Please help completing the translation.**\\ // (remove this paragraph once the translation is finished) // ==== Law of Reflection ==== When light propagates to the interface between two different media, a portion of the light returns to the original medium. This phenomenon is known as the reflection of light. The reflection of light follows these laws: {{ :yanding:成像基础知识:光学:几何光学:入射角_反射角.png?450|}} * The incident ray, the reflected ray, and the normal all lie in the same plane. * The reflected ray and the incident ray are on opposite sides of the normal. * The angle of reflection is equal to the angle of incidence (\(\theta _{r}=\theta _{i}\)). Here, the normal is an imaginary line perpendicular to the interface, and both the angle of incidence and the angle of reflection are measured between the respective rays and the normal. **Image Formation by a Plane Mirror**\\ When we look into a mirror, the image we see is a direct result of the law of reflection. {{ :yanding:成像基础知识:光学:几何光学:twoplanemirrors.svg.png?400|}} Every point on an object emits light rays in all directions. When these rays strike a smooth mirror surface, they are reflected according to the law of reflection, and the resulting virtual image points together form the complete virtual image of the object.