==== Basic Properties of Light ==== **1. Overview**\\ Light is electromagnetic radiation exhibiting wave-particle duality, serving as a fundamental carrier for energy transfer and information transmission in modern technology.\\ Its behavior is described by three core models:\\ * The **ray model** for macroscopic propagation paths; * The **wave model** for microscopic interference and diffraction; * The **photon model** for its quantized energy nature. {{ en:yanding:imaging_basics:optics:geometric_optics:光1.png?750 |}} **2.Ray Model**\\ The Ray Model is the most basic optical approximation, ignoring wave-particle duality effects.It describes light propagation as geometric rays along straight paths, grounded in Fermat’s Principle: light travels along paths of extremal optical path length (maximum, minimum, or stationary).Its behavior follows three fundamental laws:\\ **2.1 Law of Rectilinear Propagation**\\ In a homogeneous medium, light propagates in a straight line.\\ This law explains macroscopic phenomena (e.g., solar eclipses, pinhole imaging, shadow formation) and underpins all geometric optical systems.\\ {{ en:yanding:imaging_basics:optics:geometric_optics:光2.png?900 |}} **2.2 Law of Reflection**\\ When incident on a medium interface, a light ray obeys two rules: - The angle of incidence equals the angle of reflection:$\theta_i = \theta_r$ - The incident ray, reflected ray, and surface normal lie in the same plane. {{ en:yanding:imaging_basics:optics:geometric_optics:光3.png?280 |}} Both angles are measured relative to the surface normal.This law governs all specular reflection, as demonstrated by mirror imaging of a coin and landscape reflections in a calm lake . {{ en:yanding:imaging_basics:optics:geometric_optics:光4.png?800 |}} **2.3 Law of Refraction(Snell’s Law)**\\ When light crosses the interface between two media with different refractive indices ($n_1$ and $n_2$ ), its path bends according to:\\ $$n_1 \sin\theta_1 = n_2 \sin\theta_2$$ where $\theta_1$ and $\theta_2$ are the angles of incidence and refraction, measured from the surface normal. {{ :en:yanding:imaging_basics:optics:geometric_optics:光5.png?500 |}} This law quantifies refraction and is the fundamental principle behind the operation of lenses, prisms, and other refractive optics. A classic demonstration is the apparent bending of a straight object, like a pencil, partially immersed in water. {{ :en:yanding:imaging_basics:optics:geometric_optics:光6.png?400 |}} **3.Wave Model**\\ This model describes light as an electromagnetic wave. The figure illustrates its typical transverse wave characteristics: electric and magnetic field vectors vary sinusoidally in a plane perpendicular to the direction of propagation. \\ {{ :en:yanding:imaging_basics:optics:geometric_optics:光7.png?400 |}} Its core wave properties are exhibited through phenomena such as interference (exemplified by double-slit interference fringes), diffraction (exemplified by single-slit diffraction), and polarization (exemplified by circular polarization). {{ :en:yanding:imaging_basics:optics:geometric_optics:光8.png?800 |}} The relationship between the speed of light, wavelength, and frequency is given by the fundamental equation: $$c = \lambda \nu$$ where:\\ * $c$: speed of light in vacuum, * $\lambda$ : wavelength of light, *$ \nu$ : frequency of light. When $c$ is constant, a longer wavelength corresponds to a lower frequency, and vice versa, reflecting the constraint between the temporal and spatial domains. **4. Photon model**\\ The photon model focuses on the particle nature of light, and its basic unit of energy is called a photon.\\ Photons are massless particles that carry energy and momentum, described by the fundamental energy relation: $$E = h\nu = \frac{hc}{\lambda}$$ where:\\ * $h$: Planck constant, * $\nu$: frequency of light, * $c$: speed of light in vacuum, * $\lambda$: wavelength of light. Photon energy is directly proportional to frequency and inversely proportional to wavelength. **4.1 Photoelectric Effect**\\ The photoelectric effect is key evidence for the photon model. An incident photon transfers its energy to an electron in a material. If the energy is sufficient to overcome atomic binding, the electron is emitted as a photoelectron.\\ {{ :en:yanding:imaging_basics:optics:geometric_optics:光9.png?400 |}} **4.2 Photon Shot Noise**\\ Photon shot noise originates from the discrete nature of photons. It is particularly evident in low-light conditions, where the photon flux at the sensor is low. {{ :en:yanding:imaging_basics:optics:geometric_optics:光10.png?600 |}}